She said menstrual poverty awareness needed to be created within the community by authorities so that the issue is given serious attention.
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The program, which is targeted toward youth 13 to 17 years old, also offers a series of STEAM (science, technology, engineering and math) activities, such as how to build a desktop computer, operate a 3D printer, create decals with Cricut devices, and how blockchain technology might impact their future. “Learning these strategies and techniques, whether it’s from gaming or blockchain, it’s important to expose (youth) because you can show them that there is a viable career path or even just a creative endeavor,” said Michael Morton, a coach at the youth center. Morton grew up in National City and said he wished he had an esports program growing up. “When it comes to these technologies, I wish I had someone tell me, ‘Hey, this is the future. If you’re really good at this, you can actually make a living out of it,’” he said.Įsports, also known as egames, is a fast-growing international form of competitive, organized video gaming. The esports industry was expected to exceed $1 billion in 2021, according to a Newzoo Global Esports and Live Streaming Market Report.
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In recent years, esports clubs have opened in K-12 schools and in higher education institutions. In San Diego County schools, there are at least 34 esports clubs, according to the North America Scholastic Esports Federation.